In this episode of The Tech Talks Daily Podcast, I sit down with Christopher Meredith, Senior VP of Business Development at Xsolla for EMEA, to explore the latest trends and developments shaping the video game industry. Xsolla, a global leader in video game commerce, plays a vital role in helping developers and publishers fund, market, and monetize their games worldwide. With Chris's extensive background, including roles at Sony PlayStation and Warner Bros, he shares his valuable insights on how the gaming landscape is evolving and how Xsolla is supporting the entire lifecycle of game development.
We begin by discussing Xsolla's unique approach to supporting developers, from securing funding and monetization strategies to providing ongoing assistance through product suites and integration roadmaps. Chris explains how Xsolla sponsors industry events and conferences to connect developers with investors and offers expertise in navigating the complex world of game publishing. As the gaming industry becomes more diverse and dynamic, Xsolla adapts to meet the evolving needs of developers, helping them maximize revenue and grow their businesses.
A key focus of our conversation is the impact of the EU's Digital Markets Act (DMA) on game developers and publishers. Chris highlights how the DMA is set to level the playing field by increasing transparency, reducing gatekeeping, and allowing smaller developers more direct access to consumers. He discusses how this regulation could lead to lower commission rates, greater interoperability between platforms, and improved search and discovery algorithms that benefit indie developers. Chris also touches on the DMA's potential to reduce platform lock-in effects through data portability provisions, empowering developers to have more control over their products.
We also explore the trends Chris has observed at recent industry events like Gamescom and Devcom. Mobile gaming continues to surge, supported by the rise in cashless transactions and digital wallets. Indie game development is capturing an ever-growing share of the market, thanks to innovations in cloud gaming and influencer marketing. Chris shares insights into how the industry is evolving and what Xsolla is doing to help developers and publishers adapt to these changes, including expanding their presence in key territories and developing new tools to meet the bespoke needs of their partners.
[00:00:03] What does the future of video game development look like?
[00:00:09] Especially in this rapidly evolving digital marketplace.
[00:00:13] Well, today I'm thrilled to welcome Christopher Meredith, Senior VP of Business Development
[00:00:19] at Xsolla, a global video game marketplace company that is helping developers and publishers
[00:00:25] launch, market and monetize their games worldwide.
[00:00:30] And he's got an impressive career spanning industry giants from Sony PlayStation to
[00:00:35] Warner Brothers and also brings a wealth of knowledge to the table and experience in the industry.
[00:00:42] So today we'll talk about the role that they're playing in empowering game creators
[00:00:47] from indie developers to large studios and how they're guiding them through the funding
[00:00:52] marketing and distribution process.
[00:00:56] I will also try and uncover some insights from their state of play report and give us a
[00:01:02] first-hand look at how to use new digital markets act is reshaping the gaming landscape,
[00:01:09] especially if you're an indie developer.
[00:01:11] So how will this legislation affect developers and publishers when it level the playing
[00:01:16] field for smaller players in the industry?
[00:01:18] And what trends are on the horizon following Chris' time at Gamescom and Devcom
[00:01:24] and so many other different conferences out there?
[00:01:26] Well, I'll explain some of these answers together as we unpack the latest developments
[00:01:31] in the world of gaming all in Worcester here in the UK.
[00:01:36] Before we get to today's guest, I want to talk about the fact that Defense Contractors
[00:01:39] face immense pressure to comply with something called CMMC 2.0 security standards
[00:01:46] and finding a secure, easy-to-use file sharing, solution meeting those guidelines
[00:01:51] can be a major challenge.
[00:01:52] The Federal Government and Federal Systems integrators supporting the Department of Defense
[00:01:57] have similar compliance requirements for improving cybersecurity and data protection too.
[00:02:02] So if you are an IT admin in the Defense sector, if you are tired of juggling complex
[00:02:07] security solutions, CiteWorks offers a game-changing approach to CMMC 2.0 compliance because
[00:02:13] their centralized policy management simplifies administration across the entire platform.
[00:02:19] So upgrade to CiteWorks and experience the perfect blend of security and simplicity.
[00:02:24] So if you're interested in accelerating your CMMC 2.0 compliance and begin addressing
[00:02:29] Federal Zero Trust requirements with CiteWorks as universal secure file sharing platform
[00:02:35] made for Defense Contractors.
[00:02:37] Simply visit CiteWorks.com to get started.
[00:02:39] But now it's time to return to our regularly scheduled programming and welcome today's guest
[00:02:45] onto the mic.
[00:02:47] So a massive wall-bill-com to the show, can you tell everyone listening a little about
[00:02:52] who you are, the what you do?
[00:02:54] And some I'm an interest narrative, I'm the serialized presence of Zollo for the EMA region.
[00:03:01] I'm being in gaming for about 25 years holding CMMC decisions with PlayStation, MoonMobile,
[00:03:09] who was a founding member of Warner Brothers Interactive that I built up to Reverend
[00:03:14] Newsman around about 25 million in the first 18 months and also ran MTV games in Europe
[00:03:20] all prior to joining the wonderful world of Exogular.
[00:03:25] So basically my role at Zolller and just to put this in context is basically to connect
[00:03:32] my team with the Development Community in EMA theory who connects developers and gaming
[00:03:39] organisations with our best in class monetisation solutions for the games they make.
[00:03:45] And then together they connect their games with gamers and the cycle is sort of completed
[00:03:51] when that partnership and the next games with the worldwide gaming community.
[00:03:57] So I'm going to give you no doubt to the sort of the basis of how the connection works,
[00:04:01] but that's primarily my role is to make sure all those connection points align and they work
[00:04:07] in a seamless and positive web.
[00:04:10] Well there are so many different reasons I'm excited to get you on the podcast.
[00:04:13] Today gaming's been a huge part of my life since those Atari 2600 days back in the
[00:04:18] day and I used to run a web cycle, this is my joystick, I'll help run a web cycle, this
[00:04:23] is my joystick.
[00:04:25] And Zolller has become a significant player in the global video game commerce space
[00:04:30] in recent years.
[00:04:31] So can you just tell me a bit more about how you're supporting game developers and
[00:04:35] indeed publishers throughout that whole life cycle of the game and funding to monetisation
[00:04:41] because that space has changed so much as me in over the years?
[00:04:46] So yeah, no absolutely I'm happy to answer that question and in order for Zolller to
[00:04:51] keep that position in the market and to offer best in class solutions for the marketplace
[00:04:56] we really make sure that we are starting at the grand level.
[00:05:00] In terms of funding, we sponsor new risk events and conferences for their depth community,
[00:05:06] allowing investors to meet face-to-face with developers seeking funding and support.
[00:05:12] Once I've finished this, I'd like to thank you for your support and titles and development.
[00:05:16] We then work closely with our partners, guiding in through our product suite, finding integration,
[00:05:22] and roadmap, speaks of all width solutions, may aid the maximisation of their revenues.
[00:05:28] And also to make sure they are focused on growth as well because they want to make sure
[00:05:33] that there are other products to follow the one that we've been working on with them.
[00:05:37] So in terms of we work to ensure that there's suite of opportunities that we provide
[00:05:42] with our solutions, works with their own individual business models.
[00:05:47] Now the landscape of the market has changed particularly over the last bite, be it us.
[00:05:54] And we're seeing now that not only do you need to be an expert in doing development,
[00:06:00] you also need to understand what is a monetisation model for your business?
[00:06:05] Well how do I actually make money?
[00:06:07] How do my efforts really result in the kind of the goals that I need to achieve?
[00:06:13] So that's an in our key part of the development expertise that they bring forward.
[00:06:20] And the line to that is what is I going to launch it?
[00:06:23] How do I make sure that my game is getting to your voice and a hugely congested market?
[00:06:29] And even with all the realignment we've seen in this marketplace, you're still seeing upward trends
[00:06:35] of revenues particularly here in EMEA.
[00:06:37] So the market increased increasingly grows in regards to revenue lines.
[00:06:45] So in regards to our products and the integration of our products,
[00:06:49] our customers support teams provide all kinds of sports too and an advice to our partners.
[00:06:56] And the product teams look together feedback regarding the French Raleigh and the functionality
[00:07:00] at our current products with those partners that we're working with.
[00:07:05] So to look towards the amount of future products,
[00:07:08] so we're always in constant development looking about changes in the marketplace,
[00:07:13] whether they're led by market demands or whether they are led by the developments needs
[00:07:18] to ensure that we best aid the commercial aspirations about partners.
[00:07:24] So as a merchant or record for developers and publishers in life,
[00:07:29] we deal with the tax, legal queries, and a number of other special ideas
[00:07:34] so that developers can really focus on working on their games,
[00:07:38] how to maximize the value from their games and how to journey to success with their games.
[00:07:44] In the midst of this, the business development and the liberal relations lead,
[00:07:49] you mean it's like closely with all of that on us,
[00:07:52] we ensure that we are aligned on making sure that integrations and feedbacks from what they need
[00:08:00] and what they want are being dealt with. So it's a multi-level service that we provide,
[00:08:06] not only once we are that partners are reiterating with our solutions,
[00:08:11] but how we maintain and consistently support those guys with their future needs.
[00:08:17] And before you came on the podcast for the A. I was doing a little research on your personal
[00:08:21] origin story and what happens to me is your career spans from roles at major companies
[00:08:28] from so many PlayStation to Warner Brothers. How have you or experience
[00:08:34] that these companies influence your approach to business development?
[00:08:39] Any cross-overs, any big synergies?
[00:08:42] I think the first learning is the fact that you'll have to appreciate being very lucky.
[00:08:47] Certainly opportunities, I'm a certain believer there.
[00:08:52] You're always at the right place at the right time, whatever that place might well be.
[00:08:56] And my career has been very for years at the same working with some extremely large brands
[00:09:02] and doing sort of very crazy stuff in the early days of gaming back to E3 all the way we are today.
[00:09:11] So in an interesting way technology and trends have all
[00:09:14] stored in the record of E3. The next thing is always around the corner,
[00:09:19] the only thing that lasts is networks and the connection that you have within the industry
[00:09:24] and what defines how those are brought to bear is you and how you can best make sure those
[00:09:30] works. And sometimes you've got to give a bit of love together a little love back.
[00:09:36] And I certainly found that a lot of my role at X goes back a number of years because of that
[00:09:41] quick pro quo, because of the fact that sometimes in me to your partners and your
[00:09:47] friends in a lot of institutions at way what you might like needing that point in time.
[00:09:52] Just make sure that you have a point of press that you can work through in regards to
[00:09:58] what you're doing any one particular time. And gaining that trust is really important in the
[00:10:04] industry and adapting the relationships as the playing field alter, because they do,
[00:10:09] as I alluded to before, they they all are almost on a weekly basis. So if you're going to
[00:10:15] position for success regardless of the changes in your market, you need to make sure that you
[00:10:21] those touch points and that trust in place to assist you growing through that.
[00:10:28] I think also my experience as I was going to give me a real appreciation of the impact of
[00:10:34] grassroots development in the gaming industry, I think the communities that I've seen grow from
[00:10:41] day one as it in these and small scale studios have been the real center point of study
[00:10:50] studios that are grown into huge monoliths of organizations. So forging partnerships at a
[00:10:57] very base level is absolutely key to making sure that you can then nurture support and divide
[00:11:04] solutions, which is basically what I've done throughout my whole career, it really stimulates
[00:11:11] and grow those markets out. And the industry really just seemed to be evolving at the moment.
[00:11:16] I mean, over the last few weeks we've enjoyed the Olympics and the power of Olympics and
[00:11:21] yet one of the things that stood out for me was that the Olympic committee they're holding their first
[00:11:26] e-sports games start in next year. Which seems to be a bit of a nod that the industry needs to
[00:11:31] needs the younger audience now or more into e-sports, etc. And obviously as I'll say you've recently
[00:11:37] attended Gamescom and Devcom, so I'm curious, based on everything that you're seeing at these events
[00:11:42] and everything you're seeing in the industry. What are the most extra intraments that you're seeing
[00:11:46] shaping the video game industry right now? That's a really good question. We discuss the latest
[00:11:53] trends and developments impacting the video game industry, almost in the daily basis, very
[00:11:58] much, it was in the front and centre of the games, calm and the death calm discussions we have.
[00:12:04] We're since substantial growth, potentially in the cloud gaming sector and we're exploring ways
[00:12:09] to enhance our offerings to accommodate into that space. And also the through the vibrant
[00:12:17] indie development community that we sit and store at Gamescom, it's highlight to the points
[00:12:22] of strengthening our partnerships with smaller developers and studios. And as a consequence of
[00:12:28] the realignment that has happened in the marketplace, there's been a huge growth in smaller developers
[00:12:34] and smaller studios that have grown out of huge organisations. So we're seeing a lot more
[00:12:43] creativity at a baseline level coming into the market providing more content, providing more opportunities.
[00:12:50] But also providing more capabilities for us to provide them with a roadmap of how to get
[00:12:57] share of how to get their products to market and also make money. There's ultimately a
[00:13:02] investment that's going to be able to fulfil the needs of their partners and fulfil the needs
[00:13:09] of their own developer aspirations. We need to show them how to work together to be able to do that.
[00:13:17] So we continue to tailor monetization and distribution solutions through them and
[00:13:23] marking ourselves as the go-to platform and providing the health and handling it, just
[00:13:32] continue to be more competitive as time goes on.
[00:13:38] Yeah, a big shout out to indie developers out there, the game big fancens today is a
[00:13:44] Jeff the Yak mint back in my childhood to play and one of the games are playing in the
[00:13:50] moment still wakes the deep is like this survival horror game set in a spot I saw you'll
[00:13:54] rig in the 70s just an amazing game. But first forward now though, I mean, the EU's digital
[00:14:01] markets act, it also seems set to impact digital distribution platforms and app stores significantly.
[00:14:08] So what implications do you see a legislation like that having on both developers and publishers
[00:14:13] particularly in the Europe? I hope the positive one. I'm really have
[00:14:20] real keen optimism for what the DMA can bring allowing gang developers and publishers in
[00:14:26] the area to diversify their revenue streams away from major app stores. I think it's strict
[00:14:32] anti-steering those about legislation, which has always altered investigations against the big
[00:14:38] the big guys. Means gatekeepers weren't able to prevent third parties from into operating with
[00:14:45] the gatekeeper services and you speak to any developer or any game publisher that the
[00:14:51] mantra they're all talking about now is, how do we get to direct a consumer? How do we show our
[00:14:57] products our services to that community? Because ultimately you need to build a sustainable
[00:15:04] repeatable business plan and if you don't even know if your customers are it's really how to
[00:15:08] do that. So I'm hoping that the DMA will allow for more transparent environment to provide
[00:15:16] the people are really doing all the heavy lifting in this marketplace to be able to exist in a
[00:15:23] more open and a more competitive space to be on. Developers are, and probably sure as
[00:15:31] I were able to go down more avenues in the future is what my opits to maximize their revenues
[00:15:37] and have the ability to link web shops into app stores, posting apps on their own websites,
[00:15:44] without need to pay the hefty 27% commission rates. This is my hope for the DMA,
[00:15:52] it's going to take time to add a lot of that marketplace to really open up and to for that
[00:16:00] kind of transparency to be there but we are making no right moves. We are very, very supportive as an
[00:16:08] organization of the DMA. We work closely with you, and a lot of the other
[00:16:13] many federations across all of Europe, to ensure that the transparency is there.
[00:16:22] Also I'd like to mention a great precaution of the earnings which I think this transparency will
[00:16:27] allow them to be able to do so that they can reinvest in their future growth.
[00:16:33] But without that transparency, with that that offering that going to what you need
[00:16:38] doing in a marketplace where you need to do it, it will be really tricky. So the sooner the DMA
[00:16:45] it's and becomes 100% effective, the sooner we will start taking better value from the marketplace.
[00:16:53] And I know it's early days but do you think those provisions for gatekeepers? Do you think
[00:16:57] that will help level the playing field for smaller game developers and those are indie publishers
[00:17:02] in the industry that are so important. They'll industry, they're the foundations of the island.
[00:17:09] Yeah very much so building on the point I just mentioned some of the benefits that will
[00:17:14] relevant to smaller developers and indie publishers such as the Equal Treatment Insurgeon
[00:17:20] Discovery and Alvarado giving smaller publishers a better chance of visibility with that
[00:17:29] seen that as a real barrier that has literally destroyed games from day one because of their
[00:17:39] ability to not have that. There's a not been able to react with the algorithm in a way that
[00:17:45] is self-satisfying. I think at least point is extensive, the prevention of self- and pre-fixing.
[00:17:52] Many smaller developers won't be overshadowed by big in-house titles and in certain
[00:17:59] times some of these larger gatekeepers. Really focus on a sort of 90-10 factor when 10% of
[00:18:07] the games are bringing 90% to the revenue. So it's really hard for new brands, do games to
[00:18:14] break through because they've not only got to get the share of voice right but they've also got to
[00:18:19] break through the demands of the revenues that are being proportioned towards and other
[00:18:25] more successful games that have had a longer establishment and a longer-established market
[00:18:30] print from it and presidents. I think there's also a point of data portability, the DMA show
[00:18:39] looks to it out, users are more easily transferred their data such as gaming profiles between platforms,
[00:18:48] reducing lock-in, affect the benefits with larger companies, players being more willing to try new
[00:18:55] platforms without the risk of losing their pro-versal purchases. That should and will benefit
[00:19:02] smaller developers. But there's a ways to go to be able to get to that point but that's the vision
[00:19:09] that the DMA, I think, can deliver and should deliver and remember I'm using well that we've got
[00:19:15] new launches with the DMA with the DMA, there is from a European point of view we have a very
[00:19:22] situation here in the new place. There will be always regional specifics that again they'll
[00:19:28] have to be taken into considerations for the DMA which will make it more complex and make it more
[00:19:34] challenging but nevertheless those goals that I've outlined certainly seem to be, I think the most
[00:19:41] important things that the DMA needs to achieve. 100% with you on there. Another thing I wanted to highlight
[00:19:48] of course was Zalo recently released it's summer 2024 edition of the report, The State of Play.
[00:19:56] So can you give me some insights into some of the key findings in there? What they mean for the
[00:20:00] future of the video game industry? Any big surprises in there? Anything surprise you? Any
[00:20:06] big insights that stood out to you from that? Well I mean, sadly we all know the
[00:20:12] end of the game development is rapidly expanding as I alluded before or almost a consequence of
[00:20:17] the market realignment as Adity to that. But these titles capturing a large market share of the
[00:20:24] market they're never before is certainly something that we should be as an organisation focused on,
[00:20:30] especially in the post the MA landscape wide diverse revenue stream should mean even more success
[00:20:35] or indie titles. So that is a beat up from where I would have thought the market would have
[00:20:43] already got to so I'm seeing those kind of changes in the market as very positive. I think the
[00:20:50] report touched on the importance of a loop to the influence of marketing with platforms such as twitch
[00:20:56] becoming more essential for reaching audiences. Don't think Zalo has we aptitude with its own
[00:21:02] XBM product. But I think giving the access as we try to do to induce an app partners so that they
[00:21:10] can get the share of voice and XPN gives access to 1.4 billion eyeballs of influences. That's the
[00:21:18] kind of support that that market needs, that's the kind of support that will leave hands,
[00:21:24] their capabilities and we're very keen to make sure that although and we provide multiple
[00:21:29] monetization solutions, we also streamline against those the opportunity to enhance their capabilities
[00:21:37] as well. So with our suite of offerings they are always aim towards making the app
[00:21:44] as successful in any one way we can. I think possibly one of the prizes is that the mobile
[00:21:52] gaming continues to surge and supported by the increase of cash flow transaction, the digital
[00:21:58] wallets. The report I think reduces the global cash flow volumes will grow over 80% between
[00:22:06] 20 and 25. That surprised me, I've got to say but that is a trend that is likely to become
[00:22:14] only more pronounced in the future or pronounced in the future and I think that that surge
[00:22:20] will continue in surge in mobile gaming is it just seems to be endless. I mean I had conversations
[00:22:28] today about the opportunity in Africa where you've got a attachment rate and across the whole
[00:22:34] of that continent, I think it's 82%. So that as that became that market becomes more contained within
[00:22:43] the community of gaming, that will continue to surge on mobile gaming to be honest. I think
[00:22:51] on a final note for my memory with the report there's a huge increase in investment in
[00:22:58] early stage gaming started as well. I think it's over a quarter of a billion dollars committed
[00:23:05] in 2124 alone. At this end of the course the growth in confidence, the potential of new
[00:23:12] and innovative gaming projects and the willingness for the media centric investors who invest
[00:23:21] in this growing media landscape. I mean everybody knows that gaming is already bigger than
[00:23:28] movies, music, TV, combined and will continue to surge at and I think new brick dogs will be
[00:23:36] broken when the new GTA hits the marketplace as a as a as a media phenomenon.
[00:23:43] So it just can see there are no real real surprises other than the fact that this market continues
[00:23:50] to grow, continues to evolve and continues to blow up in the most positive ways as this
[00:23:57] really becomes a mainstream media entertainment phenomenon. And I'm fully in support of that
[00:24:06] and everything we do it this all goes to support that as well. And of course the gaming industry
[00:24:11] is constantly evolving and that thriving indie movement that you mentioned as a great example
[00:24:16] of that combined with 1.4 billion eyeballs of influence, incredibly nice problem to help. So
[00:24:23] are you adopting to this changing landscape and what kind of strategies are you implementing
[00:24:27] to stay ahead of some of these emerging trends which probably brings challenges as well as
[00:24:32] opportunities are really emerging. As always to be honest, I think relying on the my knowledge
[00:24:38] and experience over the years I've constantly learnt to adapt and to change to the markets needs
[00:24:46] and the EMA team now we've taken on a strategy of hiring developer relationships in a number
[00:24:53] of our key territories. And we're really intent to build these stunt foundations in the EDC,
[00:24:59] connecting developers themselves as frequently as possible. Ultimately, individuals developing
[00:25:06] games are that ones we are driving the trends in gaming and the indie development gaming
[00:25:13] scenes increasingly making a substantial impact. I think indie games now come for nearly a third
[00:25:19] of all streaming revenues. So the remit of the developer relationships is basically to make sure
[00:25:27] that they are in no territory in touch with all indie development teams, personalities,
[00:25:35] understanding what the needs of their individual businesses are like because everyone's got
[00:25:39] a bespoke solution that's required and then to make sure that we are fulfilling the needs of that
[00:25:46] we have for solutions we have. Our product team is constantly working to stay ahead of those trends,
[00:25:53] developing new tools that may aid partners or prospects in this of the future. So making sure
[00:25:59] that we are understanding of the needs and making sure that we have close touch points with that
[00:26:05] community is key to our future offering and to our future success. So one of the things I was
[00:26:12] trying to do at the end of a podcast is give a people listening a valuable takeaway. Now,
[00:26:17] as someone deeply involved in the business side of gaming, what advice would you give to any
[00:26:22] developers or publishers listening that maybe looking to navigate some of the complexities of
[00:26:28] global game distribution and monetization, especially in light of new regulations like the DMA that
[00:26:33] we talked about a few moments ago. Any tips or advice that you would offer around them?
[00:26:39] I think firstly, be committed. This is a fabulous industry, a lot of fun but it does take commitment
[00:26:46] to make sure that you can journey through it. But I guess my advice would be to take advantage
[00:26:52] of the potential of new revenue springs as much as you can. Explore direct to consumer business
[00:26:59] dollars as I leave the report as they as a way to protect middlemen and maximize your earnings
[00:27:04] and enable them to reimburse that money back into your own titles. So basically being charged
[00:27:10] of our own destiny, particularly when monetization is concerned. I think there's a real opportunity
[00:27:17] for business of gaming to be put back in the hands of gamers and I would encourage developers
[00:27:23] and publishers alike to spend time exploring how the DMA specifically impacts them as individuals
[00:27:30] and how it can be used to benefit their business. And the knowledgeable be smart and then apply
[00:27:38] that knowledge to what it means for you. So everything and my advice is all about making sure
[00:27:44] you take the power back and you operate in a way that the market is investing value for you.
[00:27:52] Fantastic advice, I'm a beautiful moment to end the podcast on today. We're before I do
[00:27:57] we started the show today talking about your origin story that's seen you go everywhere from
[00:28:02] Sony PlayStation to Warner Brothers and Zala now. So none of us are able to achieve any degree
[00:28:08] of success without a little help along the way, very often there's a particular person,
[00:28:12] maybe we're grateful towards maybe they just saw something in his very early days. But who would
[00:28:17] that person be and why? Let's give them a little shout out to the. Some mayors only want
[00:28:22] guy in my life that has really been not only a close friend but a mentor, mental for me through
[00:28:29] my last 20 years and he really I didn't if you've seen the film Jerry McWyer but he is my ambassador
[00:28:35] of Chrome and the guy that's really helped me transition through all of them. My career point see
[00:28:42] it's Steve Race was the is the upstairs robot and Reebok. He was the founding clan guide for
[00:28:50] the CEO of PlayStation. He wrote the game, the game plan for PlayStation and we had a very interesting
[00:28:58] kickoff point where I was working for an organization with in PlayStation and presenting two
[00:29:04] hands and three big personalities at the industry at that time which has barely stolen
[00:29:10] and then Angelo Pasini who pretty much ran the game me through North America and I presented
[00:29:17] what I thought was a great presentation and he destroyed me and afterwards I thought what if
[00:29:25] I don't wrong there? What I thought that was pretty good. He came up afterwards and I apologize for
[00:29:31] that but he said that he was not doing it for my benefit, he was doing it for an eternal political
[00:29:37] benefit, the guy's the guide that I'd work for. Sometimes you can get caught up in the crossfire.
[00:29:44] It's the big word of politics in corporate to be honest but at the same time from that very
[00:29:51] foundation point we grew a friendship and a relationship of many years that have seen
[00:29:59] seen me invest in his own son business. As a five-fifth I was grown a business that we invested in
[00:30:07] from literally nothing to doing 13 million dollars worth to turn over year so not only is he my
[00:30:13] mentor he's been a close friend and he couldn't have been born out of a more
[00:30:18] more stranger circumstance to begin with but I'm very grateful for that relationship and very
[00:30:24] grateful as of today for his friendship as well. With a great story and I just love how it all
[00:30:30] came together now. I was so in deputy almost but anyone listening to spot in the find out more
[00:30:37] information about anything we talked about today with reference to the report and some of the
[00:30:43] you like to point everyone listening. Certainly time website and I think that's the everything
[00:30:48] that you need to understand about what we do our solutions. You go to our website zoola.com
[00:30:55] everything is a starting point there if you have any information that you want to do on a European
[00:31:01] EMEA basis by all means reach out to me, reach out to me, I'm going to always happy to have a conversation
[00:31:07] and refer to where they are. I really enjoy talking to developers on what they need to their businesses
[00:31:16] are so by all means start with the zoola.com figure out from there and if you really want to understand
[00:31:22] what's going on in Europe, pick me up and link to it always happy to help. Fantastic I'll add links
[00:31:28] to everything so people can find everything nice and easily there we covered a lot in our
[00:31:37] industry following your time at Gamescom and Devcom and the implications of the EU's digital
[00:31:43] markets act on the video game industry and also how it's how you as a commerce company,
[00:31:49] helping Game Developers publish, fund, market launch and monetize their games globally.
[00:31:54] We could have chat for another hour on this just about the games themselves but thank you so much
[00:31:59] for showing your story today. My pleasure I really appreciate you taking the time real. Thank you
[00:32:07] it was very easy to talk to you about and I think we covered a lot of ground and I hope
[00:32:12] it'll create values to the people listening to your accent podcast. So what will the gaming industry
[00:32:17] look like as regulations evolve and indie developers gain more traction in the market place
[00:32:23] and again quick shout out to those indie developers and today I think my guess gave us valuable
[00:32:28] insights into the challenges and most importantly opportunities facing developers as they navigate
[00:32:35] changing landscape driven by new trends from cloud gaming and the impact of EU's digital market
[00:32:41] act. I think as we've heard smaller developers may soon have more opportunities to thrive
[00:32:49] with fewer barriers or more direct routes to consumers and this has to be something to celebrate.
[00:32:55] But I'd love to hear your thoughts on here if you're an indie developer if you're working the
[00:32:58] gaming industry please give me a shout. TechBlogwriter, outlook.com can act when we on Twitter,
[00:33:03] LinkedIn, Instagram just at Neil Seahuse. Let me know how you see the future of gaming
[00:33:09] evolving with all these new changes on the horizon but I'm afraid it's game over. Yes that's it
[00:33:15] we're out of credits it's time for me to get out here. I've stolen far too much of your time for one
[00:33:21] day but if you still want more don't worry I'm going to be back same time tomorrow but hopefully
[00:33:26] you'll join me again and that's it for now so speak with you all. So bye for now.

